Portfolio

Introduction This blog post aims to document, discuss and reflect on my design process and reasonings behind the ‘VR Art Immersive Georgie O’Keefe Experience’. Referring back to the project proposal the virtual reality (VR) experience intentions are to encourage students and professionals to escape the everyday grind and relax into a solace of artistic inspiration. […]

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Production Piece

Georgia O’Keeffe Inspired VR Art Experience Production Piece References (No date) ComaStudio – Pixabay. Available at: https://pixabay.com/users/comastudio-26079283/ (Accessed: 22 January 2024).  Collins-Fernandez, G. (2017) The held essays on visual art on Georgia o’keeffe, in and out of sight, The Brooklyn Rail. Available at: https://brooklynrail.org/2017/03/art/On-Georgia-OKeeffe-In-and-Out-of-Sight (Accessed: 19 December 2023). Culture , O. (no date) Explore 1,100 works of art by Georgia o’keeffe: They’re now digitized

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Research Proposal: Crafting an Emerging Research Project

Introduction An overview of virtual reality as stated by Garter, ‘virtual reality (VR) provides a computer-generated 3D environment (including both computer graphics and 360-degree video) that surrounds a user and responds to an individual’s actions in a natural way, usually through immersive head-mounted displays. Gesture recognition or handheld controllers provide hand and body tracking, and

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Immersive User Experience (UX) and Augmented Reality (AR)

Introduction to AR (Augmented Reality) using Zapworks and Unity WebGL This blog post aims to explore augmented reality (AR) using Zapworks and Unity WebGL. Adam Hayes described Augmented reality (AR) as ‘an enhanced version of the real physical world that is achieved through the use of digital visual elements, sound, or other sensory stimuli and

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Prototyping an Immersive Experience

Introduction This blog post aims to explore immersive prototyping and experiences through a range of development tasks exploring different software. Each exercise will make use of immersive design principles, including User Experience (UX). A discussion of design considerations regarding the use of a 360-degree canvas will enrich my knowledge of immersive design. Examples of 360

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