Conceptual Energy Drink Animation Storyboard

Introduction This development blog aims to develop a conceptual stop-motion animation storyboard for the energy drink brand ZEST. The animation must compliment the energy drink and bring the flavours and packaging to life, demonstrating the consistent energy release through a series of conceptual transitions. It is important to consider how fast the animation moves through the frames and how long potential aspects of text will be displayed. Moreover, this ensures the target audience will be able to keep up with the animation, especially if their sight is impaired.  Secondary Research Researching current soft drink animations has provided inspiration for the final stop-motion animation. The first sparkling water advertisement demonstrates snappy and exciting transitions between frames communicating the texture and flavour of the drink. The second Innocent smoothie animation has aspects of stop motion that communicate different flavours. The jagged movements between frames help connect the brand name to the animation, resulting in a youthful outcome. Adding variations influenced by the advertisements has helped develop a refreshing storyboard communicating the ZEST energy drink for over 60s.   Initial Animation Storyboard Producing rough sketches of potential animations helped to discover new transitions that could be used in the final animation. Developing Storyboard I chose to develop the second animation in illustrator to bring the cans to life, which helped communicate the different transitions. After developing the initial storyboard, I decided to try different coloured backgrounds that could potentially be used in the final animation. This assisted in finding the best background to lift each flavour off the page and pop. After deciding on the best background colour, I added it to the developing storyboard to communicate when the background colours would change and in what manner. Final Storyboard The final storyboard combines aspects of the initial and rejected animation designs. The concept behind the animation is that the energy drink raises up at the beginning, which signifies waking up in the morning. Linking to the logo which combines the idea of the sunrise and zestful energy. The drink raising also links to the goal of the energy drink, which is to provide the consumer with a consistent energy boost throughout their day. The energy drink will then rotate and transition into other flavours before falling back down to signify going to bed, to end the animation all flavours will drop down from the top of the screen.  Substance Stager and Animate Rejected Designs The first initial sketch was disregarded after developing it in illustrator I found the ending to be too abrupt. This was altered in the final storyboard design above.  References Medienquadrat. (2020) Product commercial – innocent smoothie plus, YouTube. YouTube. Available at: https://www.youtube.com/watch?v=RSfIwuEnNKU (Accessed: March 20, 2023).  Parenteau, T. (2022) AHA sparkling water commercial, YouTube. YouTube. Available at: https://www.youtube.com/watch?v=HB-CCqfpCaU (Accessed: March 20, 2023). 

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Stop Motion Teamworking Evidence

Introduction This development blog aims to demonstrate working as a part of a team to develop a short stop-motion animation using artist mannequins. Completing this task will provide me with an understanding of how stop-motion animation is produced and how to work productively as part of a design team. Stop-Motion Animation I formed a group with Lucy, Ellie, and Caroline. We initially brainstormed a few ideas encompassing that stop-motion animation and discussed our roles within the team. Caroline was assigned to take the photographs, Ellie and Lucy moved the mannequins in each shot, and I put the animation together in Animate. The final animation shows two artist mannequins dancing and then playfully exiting and re-entering the frame at the end. We experimented with different poses throughout the animation, such as dancing and having the arms of the mannequins around each other. We also played around with having the mannequins pop up from behind the table, making the final animation for interesting.  Group Reflection Reflecting on our group experience, I believe we worked well together. We all missed the initial lecture, which meant we had to figure out a way to get together and produce the animation for the assignment in our own time. Therefore, communication was extremely important to make sure we were all on the same page. Lucy and I organised the group and asked if anyone else who missed the lecture would like to join us. Lucy then booked a room in the library where we all got together to make the animation. Once we had figured out our plan for the animation, Caroline began to lead the team, whilst she took photographs of the mannequins. Caroline’s guidance ensured we moved the mannequins to the right spot and made changes to each frame. Once we had finished taking the photos, we discussed how we wanted the final video to look, and any adjustments that needed to be made to the images, such as cropping ourselves out of the images to make the final animation look sleeker.  Finally, I began to put the animation together in Adobe Animate. I found the software easy to use when imputing the images and putting them together. I made sure to adjust the settings to 12fps, ensuring that the animation was 10 seconds long and had 120 images. This provided me with an idea of how the final stop-motion animation will look for the energy drink brand ZEST. Inputting the individual images and dragging them to the stage was a tedious experience.  Improvements To improve our stop-motion animation next time, we need to make sure the mannequin’s hands stay in contact throughout the dancing motion. As you can see in the video above, they come apart a few times, this is where attention to detail was missed in our group. To improve further, music should be added to bring the animation to life, which could also be used to determine the mood of the dance and form an atmosphere for the viewer. 

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Energy Drink Package Design

Introduction This development blog aims to develop packaging for the energy drink ZEST. The packaging must compliment the logo, whilst communicating the overall goal of the drink and its nutritional information. The packaging must cater towards the target audience of over 60s. Therefore, it is important to factor in the manufacturing design of the bottle or can. Ensuring it is easy to open and accessible for those who may suffer from rheumatic diseases such as arthritis. Reviewing the mind map from the first development blog it was noted that design inspiration could be taken from subcultures from the target audiences youth. This design choice will expectantly create happy nostalgic feelings, motivating the consumer to purchase the product. Secondary Research The above research explores three different subcultures, Mod, Punk, and New Romantics. These subcultures were of heavy influence throughout the target audiences’ youth. Design inspiration has been influenced by the colours and patterns seen throughout the above designs. The retro advertisements and images above show valuable examples of previous packaging designs from large and influential brands, that have inspired the final design for ZEST.  Taking inspiration from the above designs, stripes will be incorporated into the final design.  As discussed, the manufacturing of the ZEST packaging must be considered to ensure accessibility is accounted for. As featured above cans and glass bottles have been favoured packaging for soft drinks for decades, looking into the advantages and disadvantages of these packaging designs will clarify which one is right for the target audience.  When choosing the correct packaging it is important to consider, portability, freshness, accessibility, and durability. Furthermore, the portability of a can is much more stress-free than carrying around a glass bottle. The first reason being it may smash and the second being it may be too heavy for over 60s to carry around all day. A can will keep the energy drink fresher for longer as sunlight cannot penetrate the packaging, making it warm and damaging the overall flavour of the drink. Although, when considering accessibility, a bottle may be a more conscious choice when thinking about the symptoms of rheumatic disease. A bottle may be easier to open and gives the consumer the choice to not finish the whole drink in one sitting. Finally thinking about durability, a can is the superior choice between the two as it is easy to carry around and will not smash when dropped. In conclusion, a can will be the chosen packaging for ZEST.  Design Development Final Packaging Design I decided to take design inspiration from the Mod subculture as the research presented a more uplifting and energising colour palette compared to Punk and New Romantics. The final refinements made to the energy drink packaging included reversing the colours of the icons on the back of the Orange and Mango and Lemon and Lime cans so that the stipe orientations all match. I also adjusted the nutrition label slightly by adding more information, including where the drink would be made and potential warnings. The final adjustment was adding a white background to the barcode to ensure it would be readable when scanned. Adobe Dimensions Substance Stager Rejected Designs References Figure 1 – T. et al. (2021) 100 vintage 1960s supermarkets & Old-Fashioned Grocery Stores, Click Americana. Available at: https://clickamericana.com/topics/food-drink/vintage-1960s-supermarkets-old-fashioned-grocery-stores (Accessed: March 17, 2023).  Figure 2 –New upload: Chris Parker: 80s punk fashion, punk, punk outfits (2023) Pinterest. Available at: https://www.pinterest.co.uk/pin/698339485993586871/ (Accessed: March 17, 2023).  Figure 3 – Boy George Illuminati masonic checkerboard: Stile gypsy, Punk, Moda Uomo (2023) Pinterest. Available at: https://www.pinterest.co.uk/pin/698339485993586880/ (Accessed: March 17, 2023).  Figure 4 – R/vintageads – coca-cola AD (1960’s) (no date) reddit. Available at: https://www.reddit.com/r/vintageads/comments/dua4bj/cocacola_ad_1960s/ (Accessed: March 17, 2023).  Figure 5 – Baker, R. (2015) Nineteen Classic Vintage Lucozade ads from the 1950s, Flashbak. Available at: https://flashbak.com/nineteen-classic-vintage-lucozade-ads-from-the-1950s-41029/ (Accessed: March 17, 2023).  Figure 6 – Noticias de marketing, Publicidad y marcas (2023) Marketing Directo. Available at: https://www.marketingdirecto.com/ (Accessed: March 17, 2023).  Figure 7 – Fuckyeahvintage-Retro (2011) Fuckyeahvintage-Retro, Tumblr. Available at: https://fuckyeahvintage-retro.tumblr.com/post/11881478403/soda-cans-produced-between-1950s-1970s (Accessed: March 17, 2023).  Figure 8 – Log into Facebook (no date) Facebook. Available at: https://www.facebook.com/dailyfeed70snostalgia/photos/when-lucozade-came-in-bottles-like-this/1272681579597053/?_rdr (Accessed: March 17, 2023). 

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Conceptual Energy Drink Brand Logo

Introduction This development blog aims to develop a conceptual logo design for the new energy drink brand ZEST. Achieving a logo that signifies vitality and captivates individuals over the age of 60 will positively fulfil a gap in the already existing energy drink market. ZEST aims to encourage individuals who may suffer from age-related health issues such as Rheumatic disease that restricts movement and dampens everyday activities to relish in revitalised energy. Researching current brands and analysing their overall message helps to accomplish this goal. Brand Research The verdict regarding existing logo designs encapsulates the lack of mature design. Most energy drink logos are aimed at the younger generation of fitness fanatics. This is proven by the overall message some of the above products convey. Powerful, youthful designs are utilised to sell the idea of the pure energy and endurance that comes with the consumption of these drinks. However, the lack of consideration for the older generation is magnified by the fact that there’s little evidence of energy drinks specifically designed for people over 60. Nutricia and Ensure are complete nutritional drinks for people who may have deficiencies or medical issues regarding the absorption of vital nutrients and are the closest thing to a mature energy drink. The logos appear sterile and medical, clearly signifying to others that individuals who drink these energy drinks may suffer from health issues. Through branding, ZEST aims to abolish this connection and inspire and revitalise individuals, regardless of health issues and without displaying 60+. It is important to consider that the target audience may not be looking for a pre-workout buzz but more of a steady release of consistent energy throughout their day.  Design Development ZEST is the chosen brand name and represents a great energy and enthusiasm for life. Therefore, fitting with the brands primary goal of inspiring those over 60 to relish in revitalised energy. The first step taken to establish the final logo design involved sketching any initial ideas that came to mind when thinking about the word zest and its meaning. After sketching, I imported the best design into Adobe Illustrator and began manipulating it until I achieved a smooth and professional design. Manipulating the design in this way ensured for an original outcome. After developing the original branding for ZEST, I experimented with colour and outlines to ensure the logo popped. The colour orange was chosen to represent the orange and mango flavour of the energy drink. The logo and icons will change colour to represent different flavours of the drink. Incorporating an orange into the design was intentional, this design choice conceptualises the overall logo. Representing a sunrise and the zest of an orange. The subtle sunrise reference expresses new beginnings to the consumer and the dripping orange refers to the freshness of the overall product. Finally, I developed brand icons that subtly represent the brand. These were developed using aspects from the final logo design and will be used for branding across a range of ZEST products. Final Logo Design The logo and icons will change colour to represent different flavours of the energy drink. Orange and Mango Apple and Elderflower Fresh Raspberry Lemon and Lime Rejected Design The rejected designs below show the development of the first energy drink brand design ZEAL. The design was rejected as it doesn’t conceptually communicate the brand goals.   References Figure 1 (RedBull) – Download Red Bull Energy Drink Vector (SVG) logo (no date) Worldvectorlogo. Available at: https://worldvectorlogo.com/logo/redbullenergydrink (Accessed: March 23, 2023).  Figure 1 (NOS) – Nos (drink) (2023) Wikipedia. Wikimedia Foundation. Available at: https://en.wikipedia.org/wiki/NOS_%28drink%29 (Accessed: March 23, 2023).  Figure 1 (Monster) – Monster Energy | Energy Drinks, coffee, tea and juice (no date). Available at: https://www.monsterenergy.com/ (Accessed: March 23, 2023).  Figure 1 (Grenade) – Marketing (2023) Grenade® Range and energy drink, Columbus Drinks. Available at: https://columbus-drinks.com/en/grenade-en/ (Accessed: March 23, 2023).  Figure 1 (Nutrica) – Ensure (no date) Quà Tặng Mẹ. Available at: https://quatangme.com/en/brands/ensure/ (Accessed: March 23, 2023).  Figure 1 (Ensure) – Nutritional supplements for malnutrition: Nutricia Fortisip (2021) Nutricia. Available at: https://nutricia.com.au/fortisip/ (Accessed: March 23, 2023). 

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Relevant Animation History

First Animation – Fast Fashion: Drowning in Clothes. Animation Link – https://www.youtube.com/watch?v=YFPnqjSXEAc The first animation I decided to take design inspiration from is called Fast Fashion – Drowning in Clothes. The animation is based on the significant amount of clothing waste produced by the fast fashion industry, which has a detrimental impact on our environment. The concept delves into conceptual design, using clever transitions to keep the audience engaged. The animation takes the viewer on a journey around the world forming popular landmarks out of t-shirts which represent the amount of waste created by mass consumption. Developing my animation design I have been able to implement some properties of the production in a different manner. The final scene in my animation shows the world exploding into clothing representing how fast fashion and mass consumption is taking over the world. Second Animation – Selfridges Hot Air: Material World. Animation Link – https://www.youtube.com/watch?v=Ge75wDT_5Ik&t=50s The second animation I decided to take design inspiration from is a Selfridges advert called Hot Air: Material World. The animation aims to raise awareness on the benefits of sustainable shopping and offers alternatives to the damaging fabrics and production methods used in fast fashion. The animation is full of conceptual design transitions that help to tell the story and keep the audience engaged. Scenes merge together using transformations, such as the flower transforming into a stud on the jacket (0.17 seconds). My animation has been influenced by the Selfridges advert in many ways including the conceptual transitions, my design has multiple keyframes where one aspect transforms into another, helping the animation to flow as one without harsh breaks. I have also been inspired by the vibrant colour palette and style of animation used throughout the video. The style and colours are youthful and playful, which helps draw the younger audience in, which is important because most fast fashion consumers are of a younger generation. Third Animation – Why is Clothing so Cheap? – A Film about Sustainable Consumption. Animation Link –Why is clothing so cheap? – A film about sustainable consumption – YouTube The final animation I decided to take design inspiration from is called Why is Clothing so Cheap? – A Film about Sustainable Consumption. The animation demonstrates the fast fashion industry’s unethical impacts and on the factory workers and the planet. The design is conceptual and uses red thread to transition through the scenes, the red thread being a conscious choice of colour as it can be used to represent danger, anger, pain, and more emotions the factory workers will be feeling producing fast fashion in an unsafe environment. The animation is relevant to my first initial animation design as it uses a red thread to transition through a couple of scenes in the beginning. I decided not to carry this design aspect over to my final animation because it didn’t fit in with the new concept of focusing on sustainability. References Fast fashion: Drowning in clothes (2020) YouTube. YouTube. Available at: https://www.youtube.com/watch?v=YFPnqjSXEAc (Accessed: February 24, 2023).  Selfridges hot air: Material World (2017) YouTube. YouTube. Available at: https://www.youtube.com/watch?v=Ge75wDT_5Ik&t=50s (Accessed: February 24, 2023).  Why is clothing so cheap? – A film about sustainable consumption (2018) YouTube. YouTube. Available at: https://www.youtube.com/watch?v=YLcCjS6bsZw (Accessed: February 24, 2023). 

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Teamworking Storyboard

Psychometrics Form ‘Psychometric testing provides a rounded view of a candidate, revealing their logical processes, aptitude for problem-solving, and ability to interpret and analyse a range of data. Just as importantly, they also provide an insight into their personality traits, integrity, and how they might fit into an existing team.’ (Turner, M. 2021).  The first assigned task was to watch some clips from The Good, The Bad and The Ugly a film directed by Sergio Leone and the theme song performed by The Danish National Orchestra on YouTube. The class was then split into groups and asked to complete a psychometrics form based on the orchestra performance. We had to determine what role we would take on from the video and then share it with the group. I didn’t attend the lecture, so I made sure to ask for feedback from classmates in other ways and found out if they agreed with my choices.  After filling out the psychometric form and hearing what others thought of my self-judgement and listening to others, I began to understand why the testing is so important. It helped determine the best project leader for the future assignment, which turned out to be Abbie, who is a lot like the conductor. The testing also relieved a lot about others’ personalities and capabilities which helped determine the next assignment order and brought out new ideas.  Flipbook Development The team-working storyboard is based on The Very Hungry Caterpillar, a children’s book written and illustrated by Eric Carle. This task aims to encourage working productively as part of a team, ensuring everyone is given the correct place and task to guarantee the highest quality of the individual flipbooks in a short period of time. The children’s book highly inspired the flipbooks, which involved the same overall concept. Abbie was chosen as the project leader and assigned each individual task to the team members. Although I was absent from the lecture, I was given guidance from Abbie on what to produce for the class. The video below shows my flipbook contribution to the project, the caterpillar enters the frame from the left, eats an apple and then exits the frame at the right. This was decided in the lecture and the initial design process was illustrated by the attending team members.  Below is my contribution to the flipbook task, the flipbook shows a caterpillar eating an apple through the core and the rest falling behind as it exits the scene. Completing this task helped me understand the importance of keyframes and how animation works through layers. I realised I made the mistake of drawing the apple later on in the flipbook as I couldn’t match it up with the beginning frames, this is something I will work on in the future. This method of animation is time-consuming and difficult to copy the same frames in a consistent way so that all the frames match and flow together. References DR Koncerthuset (2018) The good, the bad and the ugly – the Danish national symphony orchestra (live) (2018) YouTube. YouTube. Available at: https://www.youtube.com/watch?v=enuOArEfqGo (Accessed: February 27, 2023).  Turner, M. (2021) Psychometric testing in recruiting – is it important?, Picked. Available at: https://www.picked.ai/magazine/why-psychometric-testing-in-recruiting-is-getting-more-important/ (Accessed: February 27, 2023). 

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Conceptual Design Transition Planning 

Initial Animation Design Planning I decided to base my animation on fast fashion. The subject combines sustainability and ethical issues that the population should be made more aware of. Educating myself and others on the consequences of fast fashion will hopefully positively change the way we shop.  The progression of creating initial animation designs included making a list of words that I believed were associated with the industry. I began to develop storyboards surrounding initial thoughts and ideas, including ethical and sustainable examples.  The first animation is the developing final design. The animation uses earth in an impactful way to portray the message of some of the harmful consequences of the fast fashion industry.  Development of Animation Design Further developing the initial animation design, changes were made to the storyboard enhancing the overall message. The addition of a consumer placing an order before the consequences are communicated added to the overall flow of the message. This is because without the consumer fast fashion wouldn’t exist.  Upon examining how the animation would play out it became apparent that the design held little to no conceptual design transitions. I began to take notes on how I could implement conceptual design into the animation. Adding movement to the planet and the consequences themselves made room for more conceptual transition ideas.   Initial Animation Design Planning – Final Design After planning and developing the first animation design I decided to make some changes to the concept. The final animation will focus on some of the leading sustainability issues surrounding fast fashion such as emissions and landfill. The first reason I decided to redevelop my animation was that I struggled to figure out how to implement conceptual design transitions between the keyframes. The second reason behind changing the animation slightly is the fact that I have no previous experience using Animate and after experimenting with the software I have realised that I don’t have a long enough timeframe to produce the whole animation at a high standard which meant I had to sacrifice some initial ideas. Development of Animation Design – Final Design Redeveloping the final design has made it easier to implement conceptual design transitions, such as adding transformations between key frames that form a connection and help the animation flow from scene to scene. The images below are showing the development of the animation in frames, this helped me understand how the animation will transition between scenes. The animation starts with the earth spinning which transitions into a protest representing sustainability issues surrounding fast fashion, which then transitions back into the earth. The final frames involve the earth disappearing into space and exploding into clothing which will fill the screen at the end. The aim of the animation is to show how the fast fashion industry is taking over the world. Developing the animation without the final background made it easier to implement and understand how to make the transitions work smoothly together, making sure to edit each asset separately to the correct motion tweak. The final animation will have a developed backdrop behind the protest representing landfill and emissions as seen in the initial animation design.

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Ethical or Sustainable Subject 

Introduction to sustainability  ‘Humanity has the ability to make development sustainable to ensure that it meets the needs of the present without compromising the ability of future generations to meet their own needs. The concept of sustainable development does imply limits – not absolute limits but limitations imposed by the present state of technology and social organization on environmental resources and by the ability of the biosphere to absorb the effects of human activities.’ (Commission, 1987). Introduction to ethics  ‘Ethics is a branch of philosophy that is concerned with human conduct, more specifically the behaviour of individuals in society. Ethics examines the rational justification for our moral judgments; it studies what is morally right or wrong, just, or unjust.’ (Secretariat, 2015) Fast Fashion  Fast fashion is killing our planet and our people.  Fast fashion refers to cheaply mass-produced clothing that is easily accessible and affordably priced. Brands such as H&M, Zara, Shien, and Miss guided are all examples of fast fashion brands, the clothing they sell are adaptations of high fashion designer pieces that have trickled down from catwalks. It has become the norm in today’s society to shop for fast fashion, especially among young female consumers. The pressure to keep up with current trends and the constant strain of clever marketing tactics flooding online platforms such as TikTok and Instagram make fast fashion ever more appealing. (Sampson, E. 2022). The fast fashion industry has a devastating impact on the environment and society. Statistics show that the industry contributes to almost 10% of global emissions yearly, which is constantly on the rise due to mass consumption. Almost 1.5 trillion litres of water are required to produce clothing each year, water which is contaminated by harmful toxins and then released as waste back into the environment. Also, an estimated 92 million tonnes of textiles end up in landfills yearly, these are just a handful of negative environmental impacts. Our thirst for fast fashion is causing devastating consequences that future generations will be left to combat, this is because we rarely see the diverse effects our actions have on the planet until it becomes too late. (Seymour, E. 2022).  Fast fashion is not only killing our planet but also our people. Adults and children all over the world are exploited daily for fashion, made to work long hours for little income, in harmful conditions. The Rana Plaza garment factory collapse is just one example of how unethical the industry is. The disaster happened in 2013 killing 1132 people, due to corruption and construction legislation being ignored. (Rahman. 2022). The purpose of my subject My developing fast fashion animation aims to raise awareness of the industry’s negative impacts on us and our environment. As the subject negatively impacts sustainability and ethics, I believe it is important to address the harmful consequences of our actions. As a fast fashion culprit myself, I have succumbed to the luxury of being able to purchase affordable clothing at the click of a finger, with no mindfulness as to who made it or where it came from. Therefore, educating myself and others on the impacts of our fast fashion addiction will hopefully encourage people to shop more sustainably and recycle or donate unwanted clothing instead of throwing items away. The Target Audience  Fast fashion has no preferred consumer, although it is believed that ‘the target audience for fast fashion is consumers aged between 18 and 24, while women and girls consume fast fashion more than any other demographic group.’ (Sampson, E. 2022). Young people are much more influenced to buy fast fashion because of social media, 54% of young people believe that influencers are partly responsible for the rise in mass-produced clothing, and the statistics raise to 73% of people aged between 18 -24, (Ruiz, A. 2023). Therefore, the target audience for my animation is female social media users under the age of 24.  References Text References Commission, B. (1987) Our common future – un documents. Available at: http://www.un-documents.net/our-common-future.pdf (Accessed: February 11, 2023).   Rahman, K. (2022) Nine years since the Rana Plaza Tragedy: Has fast fashion ironed out…, Transparency.org. Available at: https://www.transparency.org/en/blog/rana-plaza-tragedy-fast-fashion-deadly-corruption-problems (Accessed: February 11, 2023).  Ruiz, A. (2023) 47 official Sustainable Fashion Statistics 2023 – The roundup, TheRoundup.org. Available at: https://theroundup.org/sustainable-fashion-statistics/ (Accessed: February 11, 2023).  Sampson, E. (2022) Is fast fashion about self-expression or consumerism?, SfS. Available at: https://www.sustainabilityforstudents.com/post/is-fast-fashion-about-self-expression-or-consumerism (Accessed: February 11, 2023).  Secretariat, T.B.of C. (2015) Government of Canada, Canada.ca. / Gouvernement du Canada. Available at: https://www.canada.ca/en/treasury-board-secretariat/services/values-ethics/code/what-is-ethics.html#A1 (Accessed: February 8, 2023).  Seymour, E. (2022) Nearly $183 million worth of clothing ends up in landfills each year, Good Housekeeping. Available at: https://www.goodhousekeeping.com/beauty/fashion/a39662653/fast-fashion-definition/ (Accessed: February 11, 2023).  Media References Figures 7 and 8 – Goodwin, J. (2021) The Rana Plaza Collapse: What Happened & What it means for fashion, Grow Ensemble. Available at: https://growensemble.com/rana-plaza/ (Accessed: February 11, 2023).  Figure 9 – Shirvell, B. (2022) Fast fashion is an environmental catastrophe. is composting your clothes the solution?, Nexus Media News. Available at: https://nexusmedianews.com/compostable-clothing/ (Accessed: February 11, 2023).  Figures 1 – 6 – Unsplash (2023) Beautiful free images & pictures, Unsplash. Available at: https://unsplash.com/ (Accessed: February 11, 2023).  Bibliography Fashion & environment (no date) SustainYourStyle. Available at: https://www.sustainyourstyle.org/en/whats-wrong-with-the-fashion-industry (Accessed: February 11, 2023).  The price of Fast Fashion (2018) Nature News. Nature Publishing Group. Available at: https://www.nature.com/articles/s41558-017-0058-9?utm_medium=affiliate&utm_source=commission_junction&utm_campaign=CONR_PF018_ECOM_GL_PHSS_ALWYS_DEEPLINK&utm_content=textlink&utm_term=PID100045652&CJEVENT=2ba06879a98d11ed83616ff10a18b8fa (Accessed: February 11, 2023).  The Rana Plaza Accident and its aftermath (2017) International Labour Organization. Available at: https://www.ilo.org/global/topics/geip/WCMS_614394/lang–en/index.htm (Accessed: February 11, 2023). 

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